Dungeon Fighter Online(DNF)

Posted on 2010-06-03 16:31:15 BJT, by Sun Kai

Dungeon & Fighter (DNF) has drawn upon the innovative philosophy of making classical arcade games online to become a milestone in the history of online game development in the world.

As the forerunner of the world's 2D MMOACT, Dungeon & Fighter (DNF) has drawn upon the innovative philosophy of making classical arcade games online to become a milestone in the history of online game development in the world. With similar setup as that of classic side-scrolling action games, unlimited strike action and extremely diversified professional branches, DNF provides a precision operational experience and a sense of strike joy. It enables players to fully experience the essence of games! Dungeon Fighter Online has a total player base of over 197 million, with a world record 2 million concurrent users in China.

Meanwhile, it introduces the proven system of MMORPG and such concepts as professions, skills, levels, tasks and items, and provides interactive contents as team formations, trading, friends, chatting and master-apprentice systems. Concurrently featuring both the essence of RPG growth and classics actions, DNF has undoubtedly become a grand integrator of innovative online game models!

Game Character brief instruction :There are 6 base character classes in Dungeon Fighter Online', and each class can specialize in a one of several subclasses upon reaching level 18. Each subclass can further advance at level 48 by accomplishing an awakening quest, gaining a new title and two new powerful skills. Awakened subclasses are an upgraded form of the original subclass. For example, a Gunner can become a Ranger at level 18, and is able to awaken as a Desperado, an upgraded Ranger, at level 48.

Even though many games being released at the time were 3D, Neople decided to create Dungeon Fighter Online in 2D because they didn't believe it affected gameplay, they didn't feel a 3D game could capture the look and feel of the original illustrations of the characters, the ease of casual players getting into the game, and they had more experience with 2D games. Hi-res is not a likely path the game will take because director Yun Jong Kim's main focus is "efficiency".

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